In my first post, I said that I am interested in designing games. Next semester, I will be working on making a game to help English speaking Japanese language learners practice what they have learned in class. Making a game that is fun to play is difficult, and making a game that is both fun to play and helps teach a skill is extremely difficult. I have played many games that were unsuccessful at being fun, teaching or both, and they can be very torturous to play.
To avoid making another “torturous,” game, I am taking game mechanics found in games made for entertainment, and retrofitting them with practice exercises. I won’t really know how well they work until I put them into practice, so I hope I am right about them.
I think the biggest risk in the project is art. I am not an artist, and I lack the fine motor skills required to create artwork. The game will have two kinds of artwork, 2D artwork for the user interface, and 3D artwork for the game world. Of those two, the 3D artwork worries me the most. Buildings are relatively easy to create, as they are built from plans, and I have some experience building models of real world objects from plans. However, organic things, like characters and animals, are just plain difficult.
I think it will be an interesting semester. Hopefully, I can finish everything on time.
Friday, October 31, 2008
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1 comment:
what you're going to work on sounds pretty difficult. Especially since it involves teaching. It'll be a blast though. Hope u good luck.
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